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Player Assist work in progress. Close, long, and mid range attacks. #gamedev #godstear #madewithunity
For this week's progress here's a gameplay of the So'leil fishing village map. #gnomemorewar #indiegame #gamedev #screenshotsaturday #retrogaming
Done with character swapping! Swap between the melee tank (Aether) and the long ranged mage (Myst). It's gonna be be fun designing levels that accommodate contrasting play styles. #screenshotsaturday
Gotta learn how to aim. #gamedev
Made some adjustments to the boss AI so that the fight is more strategic, less spammy. This is meant to be the first boss encounter. What do you guys think?
Float like a butterfly, sting like a bee. #gamedev #metroidvania #godstear
Character concept art for Sharte. Her elemental affinity is Water, and wields a halberd as a weapon.
Started prototyping the Player Assist feature. With a press of a button you can summon party members that will perform their special attacks. I know it looks like Ender Lillies but my inspiration was the Marvel vs Capcom games.
Gameplay footage of Eggo City. #gamedev #screenshotsaturday










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