Hello! Apologies again for the silence, I had nothing to report and I was busy working on the game. So far, most of the story is ready and I’ll adding a few things before the release. So, what’s in the works:
The stuff in the works:
Most of the stuff are story related, but they’ve been a few technical works. I have done some performance tweaks, so it should run a little faster. I’ve noticed that a few users had a few issues with the input, where the player may (or might) have trouble navigating some areas. I found the script that caused the issue, but since it checks a large array (essentially a variable which stores multiple variables), setting up a short delay on the check will cause a lot of slow down. I’ll try to improve the performance and the input there and I might introduce an option to remove the delay, if your computer is fast enough (or until I resolve the performance issue completely). At least from what I can see with my computer (which is a 2nd Generation Intel Core i3 powered laptop running at 2.2GHz). I’m also doing some re-works and revisions on the story.
The stuff in the concept design:
-Introduce a cloud sync option utilising OneDrive. This will be opt-in and it’s a seamless as the backup function, already available.
That is all for now. See you on the next post.
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