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For day 955 of coding, I tried using switch checks to fix the collision. It turned out to be a bad idea
For day 948 of coding; I haven't fixed the collision problem yet, but I have managed to pinpoint which script to look into
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For day 953 of coding, I made a way to slow down the game in order to better see the hitbox interactions
Your fellow Jolters are still hard at work making GREAT #GameJoltColors25 art!
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For day 950 of coding, I've changed how the collision checks are handled. It seems the one collision is working properly, but now I have some trouble with the collision above the wall
For day 952 of coding, I drew a new box for debug that will show the player's movement hitbox in relation to the normal hitbox
Lynked: Banner of the Spark is a colorful action-RPG & town-builder where you and your robot buddies help build a new future from the ground up.
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Try the game now: https://bit.ly/LynkedSteam
For day 946 of coding, I'm on the right track in correcting the collision while dashing
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