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21
2 years ago

Sorry for late posting. For day 348 of coding, I was experimenting with the draw_arrow() function. I wanted to make an arrow who's length is based on the mouse position from the player, but in the opposite direction. That attempt didn't go as expected




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For day 904 of coding, I have applied the animation to the big rocks in-game. The animation still needs some work

I made this piece of Ammon by Creym0 as revenge

profile: https://artfight.net/~Creym0

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Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

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Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 908 of coding, I have found that part of using shaders is utilizing texture groups. This is why the sprite looks weird. It still looks weird, but It's closer to lookin like it's intended