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21
2 years ago

Sorry for late posting. For day 348 of coding, I was experimenting with the draw_arrow() function. I wanted to make an arrow who's length is based on the mouse position from the player, but in the opposite direction. That attempt didn't go as expected




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For day 955 of coding, I tried using switch checks to fix the collision. It turned out to be a bad idea

Here is on my other OCs, Charles Johnson, in a Gamejolt palette

#GameJoltColors25

For day 948 of coding; I haven't fixed the collision problem yet, but I have managed to pinpoint which script to look into

Here's more incredible art that Jolters made for #GameJoltColors25!

There's still time for YOU to enter!

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For day 953 of coding, I made a way to slow down the game in order to better see the hitbox interactions

Your fellow Jolters are still hard at work making GREAT #GameJoltColors25 art!

There's still time for YOU to be part of it. Check your quest log to get started.

All artists are tagged below! 🔽

For day 950 of coding, I've changed how the collision checks are handled. It seems the one collision is working properly, but now I have some trouble with the collision above the wall

For day 952 of coding, I drew a new box for debug that will show the player's movement hitbox in relation to the normal hitbox

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For day 946 of coding, I'm on the right track in correcting the collision while dashing