Sorry for the silence, we've been working hard! We opened up public testing for Madness/Endless on ios. Everything that we want in the final game is here. We'd love to hear your feedback. Thank you!
https://testflight.apple.com/join/o4NHHm3W
#gamedev #indiedev #testing
Next up
Milestones this week for Madness/Endless on the App Store: 8th Place in Action in Paid apps 23rd Place in Action in Paid apps Made the Best New Games List
Editors' Note on the App Featured on the New Game section Why not try it? https://t.co/EWbXl9KCoY
Immortality can be a curse. A part of one of our in game comics. Do you think that art like this is a spoiler by itself? #gamedev #indiedev #indiegamedev
IT IS OUT! Madness/Endless is available:
iOS: https://t.co/mf1KFjLnao Android: https://t.co/hSplK31PpI
Brutal, hard, dark & gory, made for 1-hand mobile play! NO ADS! Pay once, play forever - Campaign and endless
Can you answer the Heralds’ call?
Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt!
Head over to the shop to collect yours 👉 https://gamejolt.com/#shop
Combos are the only way to finish these dangerous rooms. Spikes cover all walls and you can either dash from enemy to enemy, or use some moving platforms to perform kills. #gamedev #indiedev #screenshotsaturday
Dive into the cozy post-apocalyptic open world of Critter Cove!
Gentleman Rat Studios (@GR-Rob ) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."
Wishlist the game: https://bit.ly/CritterCove
Every time you kill you stain the walls and if you die, the bloody reminders of battle stay on the walls... #gamedev #indiedev #indiegamedev
Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.
Hi guys! Haven't posted for a while here, but we've made a lot of progress since the last time. New effects, new animations, new quality of life improvements. #gamedev #indiedev #mobilegame
1 comment