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I Want the player to have a few more options for combat, power/charge attacks.

This animation was a lot of random ideas, I might need to separate it next time I do something like that.

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I'm Back with Explosions, Lightining and Fire.

Now I'm going to need a lot of testing.

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Analyzing the Mini-Boss Dodge system before it can defend itself.

Also decided to test music again.

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First update of the year, Aardvark MiniBoss that I was talking about a few weeks ago.

I'm planning to have a more complex attack pattern for this enemy, I'm about halfway done.

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While playing through levels I found out that because of a 60 pixel size increase level 4 was soft locked.

One of the more visual fixes done this week.