Quick recap:
SpaceRaceWF is planned to be casual space racing game with editor readily available from the very beginning.
It's developed in the oldest Visual Studio which I was able to run on modern Windows (VS2005), in old C# 2.0 and .NET Framework 2.0. Rendering is done through .NET Framework's built-in GDI+ and Windows Forms libraries (hence WF suffix in the game name).
Today, when AI is barking at us from every corner, we have high-level engines like Unity or UE, where even simple games are quite hogs due to engine overhead, I'm finding a little refuge in legacy & retro tech.
The game it's in very early stages of development, but one concept is there from the very beginning: editor. The editor will be part of the game (no separate executable) from earliest builds, so apart from playing premade tracks, creative players can make their own tracks, fast & easy. You can see concept of the editor (with placeholder graphics) in the animation.
Quick what's new:
- added waypoints (placeholder graphics)
- objects select/unselect, delete, move
- race mode, with very basic logic (countdown, pass waypoints in order, finish)


















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