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1 year ago

Started the conversion to use just the one room for the Island Surface and The Underground.
Here's how it looks so far.


It'll still take a while to get everything swapped over to using the curRoom variable instead of the builtin one for the current room, but I've got the the ground draw, the view clamps and the tile collisions set up.

Might try to go back to sleep, but next step is updating The Undergrounds tiles, that code is in [Room Start] so it's not applied here.

There might be a slight issue with some of the tiles.
Ground ones are fine, they're just drawn, but for walls I have to actually add tiles to the world so they have the correct depth level and go over the player.

I'm most likely going to have to do 2 for loops to cycle through The Undergrounds dimensions and tile_delete for each of them.
I could just turn them invisible, but that will effect performance and I'd still need the for loops to find them.



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So I spent a while remaking the title screen load code only to realise the reason it was taking so much longer than a normal island was because the file for it had all the objects in one big list instead of being broken up in to chunks

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WOOP!

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

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Recent cool cards!

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The Rat

Progress post should be up later once I can get on the computer to get at the gifs

Happy December everyone! How is the year almost over already?!?!

I hope you're all doing well and having a great December!

Ok, now what did I get done in November?

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