The maze also has a few objectives in it now, becoming more like a game.
You can read about it on my blog if you're interested.
https://verythieflike.com/2021/03/23/maze-gameplay-3-objectives/

Started working on some simple visual effects for the little maze SRP project. It's a water fountain that uses particles and scrolling UVs.
The maze also has a few objectives in it now, becoming more like a game.
You can read about it on my blog if you're interested.
https://verythieflike.com/2021/03/23/maze-gameplay-3-objectives/
After a couple of weeks of polish and tweaks, The Maze Where The Minotaur Lives is now ready to play. Have fun!
I did this a few months ago, but I updated my procedural generator to add tiled noise variations.
I was testing if I could push the butterflies away when running into them. So I turned the particle emitter all the way up. One million butterflies may have been a little too much.
Lucky Tower Ultimate is a chaotic, comedy roguelite. Escape from an incredibly dangerous, randomly generated tower in a slapstick adventure that looks like a cartoon and feels like a joke. Slashy slashy!Â
Wishlist the game now: https://bit.ly/LuckyTowerUltimate
I've been taking everything I've learned on The Maze Where the Minotaur Lives SRP and making it fancier with even more pixelated lighting.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Unity's Scriptable Rendering Pipeline no longer supports in-built Lens Flares, so I wrote my own.
I'm been participating in the LowRezJam2021, and I've made some good progress. The themes I'm working with are Instant Teleportation and It's a Trap! #lowrezjam
This week's Fan Art Friday celebrates Mega Man! Accept the quest in your quest log to get started.
I've added maps to The Maze Where The Minotaur Lives. Plus a few other changes.
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