The maze also has a few objectives in it now, becoming more like a game.
You can read about it on my blog if you're interested.
https://verythieflike.com/2021/03/23/maze-gameplay-3-objectives/
Started working on some simple visual effects for the little maze SRP project. It's a water fountain that uses particles and scrolling UVs.
The maze also has a few objectives in it now, becoming more like a game.
You can read about it on my blog if you're interested.
https://verythieflike.com/2021/03/23/maze-gameplay-3-objectives/
I was testing if I could push the butterflies away when running into them. So I turned the particle emitter all the way up. One million butterflies may have been a little too much.
I'm adding a new item to let you cheat! THE PEGASUS BOOTS. WEEEEEEEEEEEEEEEE!!!
An infected crew member of a doomed Space-something.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
After a couple of weeks of polish and tweaks, The Maze Where The Minotaur Lives is now ready to play. Have fun!
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
I did this a few months ago, but I updated my procedural generator to add tiled noise variations.
I've added maps to The Maze Where The Minotaur Lives. Plus a few other changes.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Unity's Scriptable Rendering Pipeline no longer supports in-built Lens Flares, so I wrote my own.
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