GameDev Update
I've been cleaning up the project by removing some dependencies and simplifying it. After this prototype starts to go somewhere, I will migrate it into CPP.
For now, Enemies with long-range attack are next. 🏹
Still improving the AI. ⚔️
GameDev Update
I've been cleaning up the project by removing some dependencies and simplifying it. After this prototype starts to go somewhere, I will migrate it into CPP.
For now, Enemies with long-range attack are next. 🏹
WIP - What do you would like to see next?
Running a few tests to check how it feels if using a Gamepad as a controller. 🎮
A small improvement: ''NPCs sight attached to their heads and not to their root.''
This will be nice to have when they are patrolling/guarding some position.
Madeline is the main protagonist of the mountain climbing platformer, Celeste. The game has been praised for its visuals, gameplay, and introspective narrative. The game's creator Maddy Thorson confirmed that Madeline is trans in 2020.
Building feature upgraded.
» Clean up and performance improved.
LGBTQ+ Game Dev Icons:
Rebecca Heineman is a trans woman, award-winning Space Invaders player, and game dev who worked as a dev on The Bard’s Tale, Myth III, and more.
She was inducted into the International Video Game Hall of Fame in 2017.
Today was a day dedicated to Tooltip. Remains ugly as hell but it's working. And that's good, for now...
Next, I'm going to add tooltips for troops in academy as well.
Adding some Tooltips for NPCs.
And for some reason, to train troops is completely free... It's time to fix that. And to give to UI a better look.
Congratulations to @Freddy9207 , our #LTCOKills winner!
They posted a Mission Accomplished screen showing that they got 1,814 kills!
Check out his original Post: https://gamejolt.com/p/ltcokills-it-was-alright-vkccpcc2
I don't dislike it... the moving dead NPCs... maybe next time.
2 comments