3 years ago

Still improving the AI. ⚔️


GameDev Update

I've been cleaning up the project by removing some dependencies and simplifying it. After this prototype starts to go somewhere, I will migrate it into CPP.

For now, Enemies with long-range attack are next. 🏹



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Running a few tests to check how it feels if using a Gamepad as a controller. 🎮

A small improvement: ''NPCs sight attached to their heads and not to their root.''

This will be nice to have when they are patrolling/guarding some position.

Building feature upgraded.

» Clean up and performance improved.

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

Quick update: A second building is refreshed!

Dive into the cozy post-apocalyptic open world of Critter Cove!

Gentleman Rat Studios (@GR-Rob ) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."

Wishlist the game: https://bit.ly/CritterCove

I don't dislike it... the moving dead NPCs... maybe next time.

WIP - What do you would like to see next?

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

NPCs trained in Academy will know that they are part of your team now.