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Zefyr - A Thief's Melody
3 years ago

Still working on UI. It's actually quite difficult to make something that dynamically works with keyboard, controller and/or mouse without those 3 interfering with each other. The "Controls" menu is very complicated too. Not finished yet, but it works OK




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✨ Finally! After 12 years of crazy solo dev, my game Zefyr: A Thief's Melody releases on June 2, 2025!πŸŽ‰

🐒 Sail the ocean on a cute turtle

🏝️ Climb every island

πŸ΄β€β˜ οΈ Confront or avoid pirates

🦊 Heal animals

I'm super happy !

Made with Blender & Unity

I've written a new post on my blog about Patreon & Festivals ! And yes, I have a patreon if you want to support me

I guess this will help a lot with all the unity storm happening...

[en] https://oneiricworlds.com/en/2023/09/festivals-patreon/

[fr] https://oneiricworlds.com/fr/2023/09/patreon-festivals/

🎺 When stealth fails, swing takes over! 🎢πŸ’₯

I hope you like this little "chase" music preview πŸ™‚

I wanted some groovy jazz vibes with some kind of funny/cartoon mood. Made with Unity, Blender, LMMS

Play @pm-studios ' Bandit Trap Open Beta!

Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.

Complete quests based on the game!

Play the beta: https://bit.ly/BanditTrapBeta

The different stages of the creation of a new character for my game, from the paper & pen sketch done quickly, to the final game integration. I wanted to create an old and cool/zen grandma. I hope she looks cool !

Made with Unity, Blender, Krita

This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.

Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta

Improving the ocean: now there are real 3D waves & you can feel the altitude changing while sailing them on your turtle. You can jump off waves, there are little crates to crash into to get loot, and I've tuned down the FX (bloom & reflection)

Hey! Last month I've worked on polishing the chapter 3 of the game. Levels include a villa, an grassy island, mines, a lava boss and some kind of factory. I hope you like it! Made with Unity, Blender & Krita. As always, like & follow to support me!

Don't miss out on your chance to complete our #AetherAndIron quests and get trophies!

Complete the quests in your quest log.

Play the demo & wishlist now: https://bit.ly/AetherAndIron

DAY 4193: I'm working on gardens, grass, plants, FXs & day/night cycle to polish this Mansion level. I feel like a gardener/architect :) It's starting to look OK I think! As usual, if you want to help me, you can share & follow me. Thanks a lot !