3 years ago

Take a look at this freaky behind the scenes action: There's building collisions, enemy spawn points, enemy jumps, and floating basketball hoops. Pretty impressive stuff tucked away in Unreal Engine!




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These are early mockups of how we wanted our buildings to look, at first we were working with substance painter- now we just model the lines on! A strange technique, but it works for us.

This is what the combat UI looks like in our shooter game TAGLINE!

We made 5 different powers to cause chaos to A.V.A.F. officers. Which one would you choose to fight them? [TAGLINE]

omagaaaDD gd 3d (EXPERIMENT VISUAL 5)

In 27.89 seconds! Impressive! Think you can beat that?

Final skybox assets for TAGLINE! Our game features old school 2D assets, mixed into a 3D world, it keeps things looking like a 6th gen game!

Here’s some old concept art for The Mall map! We wanted to show the consumerist and oppressive parts of the Tagline world. It should make for a fun playground in the final game!

Bit Crush is working well, it’s effective for clearing out enemies. All you need is a littlevertical velocity before you can pull it off!