3 years ago

Take a look at this freaky behind the scenes action: There's building collisions, enemy spawn points, enemy jumps, and floating basketball hoops. Pretty impressive stuff tucked away in Unreal Engine!




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Epic Fail

This is what the Main Character on our game looks like! Is it rad or not?

Here’s some old concept art for The Mall map! We wanted to show the consumerist and oppressive parts of the Tagline world. It should make for a fun playground in the final game!

Hey! some news about a new project I'm working on with the team, I've created a door-lock system that's blocked by a beam, so you have to get an hammer and pull out the nails to open the door !

These are early mockups of how we wanted our buildings to look, at first we were working with substance painter- now we just model the lines on! A strange technique, but it works for us.

screenshots of the game for Bonnie's level

In 27.89 seconds! Impressive! Think you can beat that?

We’ve finally come up with names for our 5 abilities. We chose sound design terms to keep things varied!

Living room test

Final skybox assets for TAGLINE! Our game features old school 2D assets, mixed into a 3D world, it keeps things looking like a 6th gen game!