4 years ago

Take a look at this freaky behind the scenes action: There's building collisions, enemy spawn points, enemy jumps, and floating basketball hoops. Pretty impressive stuff tucked away in Unreal Engine!




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We’ve finally come up with names for our 5 abilities. We chose sound design terms to keep things varied!

This is what the Main Character on our game looks like! Is it rad or not?

Final skybox assets for TAGLINE! Our game features old school 2D assets, mixed into a 3D world, it keeps things looking like a 6th gen game!

A knight who refused to die… now fights with what’s left.

The first boss of The Wolf in Me.

Decay took his body, not his skill. Precision. Discipline. Relentless technique.

This is not a monster. It is a warrior.

In 27.89 seconds! Impressive! Think you can beat that?

After years of development, the first prototype of the transformation is finally working.

Still a lot to polish, but it’s exciting to see it in motion.

Lobo is a narrative driven action game about struggling with the beast inside you.

These are early mockups of how we wanted our buildings to look, at first we were working with substance painter- now we just model the lines on! A strange technique, but it works for us.

This is what the combat UI looks like in our shooter game TAGLINE!

He is watching...

Bit Crush is working well, it’s effective for clearing out enemies. All you need is a littlevertical velocity before you can pull it off!