
Here’s some old concept art for The Mall map! We wanted to show the consumerist and oppressive parts of the Tagline world. It should make for a fun playground in the final game!
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These are early mockups of how we wanted our buildings to look, at first we were working with substance painter- now we just model the lines on! A strange technique, but it works for us.
Some concept art of TAGLINE’s powers, the graffiti-based shooter I'm working on!
We’ve finally come up with names for our 5 abilities. We chose sound design terms to keep things varied!
This is what the Main Character on our game looks like! Is it rad or not?
In 27.89 seconds! Impressive! Think you can beat that?
Final skybox assets for TAGLINE! Our game features old school 2D assets, mixed into a 3D world, it keeps things looking like a 6th gen game!
bob i drew before deltarune came up
This is what the combat UI looks like in our shooter game TAGLINE!
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