3 years ago

Here’s some old concept art for The Mall map! We wanted to show the consumerist and oppressive parts of the Tagline world. It should make for a fun playground in the final game!




1 comment

Loading...

Next up

Some concept art of TAGLINE’s powers, the graffiti-based shooter I'm working on!

We’ve finally come up with names for our 5 abilities. We chose sound design terms to keep things varied!

Final skybox assets for TAGLINE! Our game features old school 2D assets, mixed into a 3D world, it keeps things looking like a 6th gen game!

outer wilds commission

Bit Crush is working well, it’s effective for clearing out enemies. All you need is a littlevertical velocity before you can pull it off!

Doodle of my beautiful wife Bobette looking so fine ong oh my word 🥹❤️ I love her sm

#JoltidayFave2025 favorite part of Christmas is eating everything in sight lowkey those Christmas cookies are NOT making it out ALIVE.

These are early mockups of how we wanted our buildings to look, at first we were working with substance painter- now we just model the lines on! A strange technique, but it works for us.

This is what the Main Character on our game looks like! Is it rad or not?

WELCOME TO THE '26! 1926 THAT IS but seriosuly, happy new year everyone, i got back from my hiatus :3

We made 5 different powers to cause chaos to A.V.A.F. officers. Which one would you choose to fight them? [TAGLINE]