Game
Immortal Sins
9 years ago

Temporal halt of development


Hello again. I hope you has fun playing the game.

Due to a hardware failiure, development of Immortal Sins was halted until my development system is fully functional. The game’s almost ready for a release until the laptop’s charger broke, resulting in running only in the battery (and it doesn’t hold for long). And so, I had to stop using the laptop’s to avoid killing it’s battery. I’ll return to development when I replace it, so the devlog may be silent for a while.

And you in the next post.



0 comments

Loading...

Next up

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

Done some improvements to the backup system. Even added an icon to let you know that it's working.

A small teaser for the next update.

Jump List returns in the next update.

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.

Something something... Stuff that I worked on.

Waz zis? An overhauled map? Yes. Coming soon.