Game
Immortal Sins
9 years ago

Temporal halt of development


Hello again. I hope you has fun playing the game.

Due to a hardware failiure, development of Immortal Sins was halted until my development system is fully functional. The game’s almost ready for a release until the laptop’s charger broke, resulting in running only in the battery (and it doesn’t hold for long). And so, I had to stop using the laptop’s to avoid killing it’s battery. I’ll return to development when I replace it, so the devlog may be silent for a while.

And you in the next post.



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While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

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Overhauls on the way.

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It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

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Added a simple audio system to the launcher.