Game
Immortal Sins
10 years ago

Temporal halt of development


Hello again. I hope you has fun playing the game.

Due to a hardware failiure, development of Immortal Sins was halted until my development system is fully functional. The game’s almost ready for a release until the laptop’s charger broke, resulting in running only in the battery (and it doesn’t hold for long). And so, I had to stop using the laptop’s to avoid killing it’s battery. I’ll return to development when I replace it, so the devlog may be silent for a while.

And you in the next post.



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While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

Added a simple audio system to the launcher.

A small teaser for the next tech test.

An updated title screen.

Who did this?

Something something... Stuff that I worked on.

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.