![](https://m.gjcdn.net/video-poster/900/27044206-9q4qvaj5-v4.webp)
Testing facial expressions for the basic enemy with Character Creator.
Next up
More improvements in my Spectator Camera:
- Spawns perpendicularly to the attack direction for consistent framing.
- Focuses on the victim's head.
- Collides with the environment and auto-adjusts the focal length for optimal shots.
In Lobo, The Fallen may not be smart, but they can evade and block your attacks.
Their biggest strength? Their relentless stubbornness to finish you off.
Turning limitations into features, part 2!
Check out the latest improvements to my Dynamic Comic Strip for storytelling in Lobo. I've enhanced the aesthetics with a new shader and added introductory animations and dynamic text for comic blurbs.
MAKE A ROBLOX GAME WITH THE THEME GAME JOLT FOR A CHANCE TO WIN 20,000 JOLTBUX!
Breaking down the AI for the enemy in Lobo, revealing how to fake smart and complex behaviors. 🎮🤖
Rando Art Challenge! Transform this into a masterpiece of the Renaissance era. Use the tag #renaissance to show off your creation! (Tag an artist in the comments to let them know)
As a solo game developer, I have to be creative in turning limitations into features. Since I'm not an animator and can't hire one, I developed a dynamic comic strip system for storytelling instead of cinematics. Here’s the first step—still a WIP!
Announcing the Lost In Isolation FNaF Game Jam
The GameJam Starts Friday (submit games below)
https://gamejolt.com/c/fnaf/plenty_s_fnaf_jam
Join The Discord For Updates
Hosted by @PlentyXD
Help from @hunterallen_ and me
Art by @Funkilicous and Yellw.00f
Level design is tough, especially in open environments. To manage player movement and define distinct areas, I used PCG to create a forest wall in my game Lobo. 🌲 #GameDev #LevelDesign #UE5 #IndieDev
4 comments