Thanks alot for an amazing game conference! Nice meeting all people, playing new cool games, getting to know people and see people play our game #Onemoreexperiment_game and getting feedback from them!
Next up
Hi! The release of the next demo will likely be delayed till the end of the year, and unfortunately even the fullversion. We're still aiming to get closer to a full game next year! The next demo will come to STEAM! :D Stay tuned!
Once again sorry for the lack of updates. Robin is struggling with some personal stuff currently.
Despite the lack of updates, we're applying to two programs, one for starting your own games studio, and the other ones is Swedish Game Awards (MORE BELOW)
A custom time control system for #UnrealEngine. Footage shows all time slowed down, then later only Enemy & Environment time slow being toggled.
Time can be categorized and put into a hierarchy for an unlimited level of control. #gamedev
We've just applied to gamehabitat Haven, a game studio startup program 😇 Wish us good luck and for us to be accepted! Were still a free time studio/project. But looking to change this soon with further development/release of One More Experiment.
Having fun debugging bullet impacts to dynamically change VFX and SFX based on the surface. 🎯💥
Turn on 🔊
Sneek Peak of the upcoming new switch object! Can you guess what it does? This is one of the final if not the final game object we're adding. After this, its all about creating interesting and variated puzzles 😍 Stay tuned!
Finally the epic DLC of Elden Ring, Shadow of the Erdtree has dropped! Are you hyped? Have you started it already?
(Please try to avoid spoilers in this community) 👑
We're adding some new sections between puzzle rooms now, that will serve both as "breaks" in between puzzles, as well as some environmental storytelling.
DEMO 4 IN PROGRESS! Will come to Steam in a few months
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