Game
360FNAF (PC & PCVR)
10 months ago

Thanks for 1000 followers! That happened a bit faster than I expected so I better get to writing this dev-log, got quite a bit to talk about




0 comments

Loading...

Next up

Working on something

Announcements!! Game engines, independence, and Virtual Reality

Okay seriously. Devlog within the next few weeks. These past couple weeks have been great for development, so Ill have a lot to update you on.

OUT NOW! GO PLAY!!!

In your opinion, what are the most annoying/worst qualities of the Clickteam Fusion game engine?

Hello

Shh theyll never know

(devlog soon I promise)

Frame system is implemented! Need to fill out the application resource's functionalities, and implement a couple more of clickteams objects but we're well on the way to the plugins first release

Finally updated my Clickteam panorama Godot shader

Added the classic Clickteam pano "stair-stepping" effect (so accurate!) and fixed a bug that changed the zoom amount depending on the aspect ratio of the screen

https://godotshaders.com/shader/accurate-fnaf-panorama/

FNAF Accuracy in a 3d game engine?? No way!