Game
Carnage in Space: Crucible



23 days ago

The 2.0 release inches ever closer. To drive home the magnitude of this update, we've got a brand-new logo!

Animation/pixel-art by me; high-res concept by a professional artist.

This stands out a lot better while still keeping the game's identity intact.




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This is the boss fight you guys deserve.

The guy's super tough and will shrug off most of your attacks. To beat him, you have to -

- Well, uh, haven't you been paying attention to the last few posts???

Oh gosh... how long has it been since I posted last?

Time to show off a new sprite, I guess. This one's a little smaller. Just how many of these guys are there?

Variations shown: Blank face, painted face, mouth open, glider wings, [][][][][][][][].

With another chapter out of the way, it's time for some UX improvements! Everybody loves those, right?

* Pixel-perfect mode - the game also scales perfectly on 1080p screens as-is

* Player selector & star counter in challenge mode

* Text is more readable

Distance Grew 🌿 Finding the space in between what once was

Now Kodon has a special, too! It's a bit different from the others. This move slows down time 50%, allowing you to easily move around enemies and mow them down before they can react.

If you time it right, you can double your boss punishing combos as well

heres a short tutorial that i made to help you guys animate rain! Its suuupper simple :D

With the new finalized graphics, that volcano is starting to look a little *spicier*.

I don't know why our spiky boy is so shy about hopping in the magma - those bugs seem to be having the time of their lives!

I updated the HUD's special meter to be more in line with the new logo animation.

If this doesn't catch your eye and make you want to pull out a flashy finishing move, then I don't know what will!

self indulgent portrait i made of michael sheen because reasons #pixelart 💕

I guess the answer to last week's question is "at least 4". Not counting the one who died in the last game.

CHAPTER 4 (T) IS DONE!!!

We are now 2/3 of the way to the phase 2 release! I'm very excited to share this with you all soon.