Game
Project Atral: The Riddle of Durendare
7 months ago

The audio settings are now finally fixed and i can move on to fixing the dialogue, that went buggy, when i fixed the audio settings. After that i'll fix the graphics settings.




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The unsolvable problem in the settings menu caused me to rework it. It's now only accessible by the pause menu. The settings menu got only slightly reworked. The "back" button is bigger and i had to put in a background.

I've worked on the criollo definitivo model. It will be the base for the ingame horses. I have to refine it a bit, then i can reduce the polygon count and texture it.

I've started to make the first texture. This is Rabica's fur color. She's the leader of the herd.

The animations are all work in progress.

Despite horrible neck pain, i'm working on the foal model, which is supposed to be in the herd of horses on the island.

A few behind the scenes pictures for you, if you're curious.

Placed a lot more trees and bushes. Placed the tiny hermit hut on Dan's Dot. Worked on the vegetation performance. Next up: texture performance (decreasing resolution, decal ivy instead of texture ivy on the stables and riding hall).

New contents:

- Stairs to the cottages

- Wooden pillars for the cottages

- Door numbers

- Mini Map frame has a higher resolution now

Fixed problems:

- Newly placed trees are no longer standing rotated. Thanks to @KingCobra1998 for the help!

Very quick fix before my development pause. The credits are now fully accessible by the main menu screen and you can close them with the button too.

I have worked a lot on the cleanup of the horse model. It's now ready for UV mapping and then texturing.