Tomorrow is the big day... [#24 - Making A Multiplayer Game in 24 Days]
Tomorrow, I present my game to 20-ish people for a chance to win an undetermined prize that could literally be a pack of gum. Now that I think of it, was this even worth it? Who knows?
This has been the series where I spent 24 days to make a multiplayer Jackbox Games-style Godot game because I found out about a tech show and tell, which is now tomorrow. And I've spent the last four days doing nothing but prepare for it.
It's hard to explain what I did in days, so instead here are the major plot points:
THE AMAZON APPSTORE ADVENTURE
You would never know how hard it is to get an original game on the Amazon Appstore. You may be asking: "Dorcupi/Divine/DorcDev/etc., why would you want to post your game on the Amazon Appstore?" Because I wanted my game on at least one major mobile app store and I don't have any money yet, which meant my only choice was the Amazon Appstore. The issue was, they suck. The first time I submitted my application, it got rejected for "violating copyright and trademark." The reason this doesn't make sense, you may ask? Because every asset and line of code in this game had been either made by me or free for commercial use with all credits necessary. Of course, I found this rejection stupid, so I appealed it. When it finally got appealed, I found out that they didn't read my testing instructions. This meant that I had to reapply to make my testing instructions more detailed and make sure that they notice it. Then it got rejected again. For the same stupid accusation of "violating copyright and trademark." This meant that I had to re-appeal with details about the first time this happened. It was only after this appeal that they finally accepted the game. And how many days did this take? 3 DAYS. If it wasn't clear yet, I'm really impatient, and I probably did something wrong for them to think I was violating copyright and trademark, but it's funny to pretend like I'm the goody two-shoes and Amazon is the one in the wrong. Moving on to...
THE TRAILER TALE
This one is pretty short, and I don't even know what to write about exactly. I made a two-minute trailer for the game where someone plays the game with the debate topic of "Should you play Snap Debate?" with their opinion being "Yes." This was somewhat a challenge because I was trying to balance it being funny, and it actually talking about the game in a way that people could understand, all while trying to make sure it didn't cross into cringe territory. (spoiler alert: it did) The trailer turned out somewhat well and is set to publish on YouTube tomorrow. All of this left one final task...
THE PITCH PRESENTATION PARABLE
This one is also pretty short. But in summary, I spent the majority of these four days making a presentation pitching my game for the actual tech show and tell. It's a pretty simple presentation. I had to fill it with a lot of filler words because the tech show and tell had a weird list of requirements I read a bit too late into this journey but in the end, it turned out good where I think my game can lead my overall finished product to victory.
And that was the final four days of this journey. Please follow my page so you can see when I post my place in this show and tell. If you guys have any comments on how I can take this game to a 1.0 release, please leave them below! Also check out my itch.io and GameJolt pages, where you can now download the game! Lastly, thank you all for reading along with me during this journey. It was lots of fun and I can't wait for what we do next together. That's it from me, thanks for reading and goodbye!
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