Game
Our Great War

6 years ago

The Brodie Helmet wasn't actually issued to British soldiers at the start of the war. Our Great War will not feature this helmet until later in the game, so watch your heads out there!




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Lots of technical difficulties are popping up, from dead computers to engine crashes. But we're still making progress! Here's a sneak peak at one of the latest levels being developed.

Working on the targeting control, to make it a bit more random and chaotic for battle. Yellow lines are for debugging.

Testing out the new targeting system. Enemy soldiers on the front line are most vulnerable to getting hit.

Readjusting and remaking some of the mechanical animations for the Lee Enfield rifle. It's now more accurate.

Optimizing the first level so it can be played on slower computers but still enjoy the realism that's been put into this project. It's easy to be inefficient, so it's time to optimize.

Testing out some battle tactics. I should introduce some randomness and skills so this doesn't happen in an actual game.

Making things more realistic is just making it more chaotic and less perfect.

First pass at the German Mauser 1898, one of the common rifles used early in World War 1. This is a step towards creating our German soldier. We have the AI, now part of the rifle. Next will be modeling and animating the soldier.

Behind the scenes look at the first person modeling and animation. While the soldier won't be seen, hands and arms (and sometimes feet) will be. So we can cull out the body in first person-only model to make it more efficient.

Without any AI implemented yet, the opponent just stands there and gets shot. Working on that next!

Revamped the targeting system to be more chaotic, like battles tend to be.

There was a bug where, if the unit was coming from the flank, only the one corner solder would be targeted, essentially getting all the bullets.