Game
Our Great War

6 years ago

The Brodie Helmet wasn't actually issued to British soldiers at the start of the war. Our Great War will not feature this helmet until later in the game, so watch your heads out there!




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Testing out the new targeting system. Enemy soldiers on the front line are most vulnerable to getting hit.

Lots of technical difficulties are popping up, from dead computers to engine crashes. But we're still making progress! Here's a sneak peak at one of the latest levels being developed.

Maybe not enough various in the death animations?

Readjusting and remaking some of the mechanical animations for the Lee Enfield rifle. It's now more accurate.

Debug lines! Testing firing-ranges and damage fall off from distance, as well as targeting various groups of enemies with a bit of chaos mixed in.

Animated with the Lee-Enfield rifle. Almost ready to put this into the game so we can remove the default hand. It's not 100% but beats the robot hand. Let me know what you think!

First pass at the German Mauser 1898, one of the common rifles used early in World War 1. This is a step towards creating our German soldier. We have the AI, now part of the rifle. Next will be modeling and animating the soldier.

Our Brotherly War is an action strategy game where you move your armies around the United States and engage in real-time battles with infantry, cavalry and cannons.

Casualties are permanent, resources are scarce, and the battles are uncertain.

Need to add a bit more variation in my death animations since they just fall forward or backward. Death isn't this neat and tidy.

Behind the scenes look at the first person modeling and animation. While the soldier won't be seen, hands and arms (and sometimes feet) will be. So we can cull out the body in first person-only model to make it more efficient.