Game
Our Great War

7 years ago

The Brodie Helmet wasn't actually issued to British soldiers at the start of the war. Our Great War will not feature this helmet until later in the game, so watch your heads out there!




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Lots of technical difficulties are popping up, from dead computers to engine crashes. But we're still making progress! Here's a sneak peak at one of the latest levels being developed.

Our Brotherly War is an action strategy game where you move your armies around the United States and engage in real-time battles with infantry, cavalry and cannons.

Casualties are permanent, resources are scarce, and the battles are uncertain.

Testing out some battle tactics. I should introduce some randomness and skills so this doesn't happen in an actual game.

Making things more realistic is just making it more chaotic and less perfect.

Testing enemy AI is complex and visual debugging and feedback is an integral step to figure out what's going on in real time. Thanks to our AI programmer James on getting the enemy AI in.

Maybe not enough various in the death animations?

Animated with the Lee-Enfield rifle. Almost ready to put this into the game so we can remove the default hand. It's not 100% but beats the robot hand. Let me know what you think!

Need to add a bit more variation in my death animations since they just fall forward or backward. Death isn't this neat and tidy.

Testing out the new targeting system. Enemy soldiers on the front line are most vulnerable to getting hit.

Idle animation is almost done. I made the bones visible so you can see how each one has to move in a particular way to make the whole body move. We then blend these animations in with other ones, such as walk/run, look up and more.

Readjusting and remaking some of the mechanical animations for the Lee Enfield rifle. It's now more accurate.