Honestly, it started as an experiment to see if I could create a good story and test if my laptop could handle a 3D game. When I switched to my new PC, Reunion Fate was no longer just an experiment; it grew into an ambition, a new stage in my life, a stage where I wouldn't leave games unfinished, a stage where I would offer ambitious, fun, emotional, and quite varied games.
Reunion Fate has been in development for 10 months now, since I announced it and created its GameJolt page. I've had quite a few ideas since then, but Reunion Fate has always been the cornerstone of this new phase of my life, like Cherry'Start, focusing on more experimental but, above all, entertaining games.
It's funny that Reunion Fate was there when I formed several friendships, most of which have since passed away. I even finished part of my studies recently, but Reunion Fate will always keep improving. It's the only game that has forced me to quickly improve my skills in character creation, 3D modeling, music, and sound effects.



















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