Next up
This is the final #screenshotsaturday before the release of the Pre-Alpha! We've changed the tileset for the arena, so that player's health bar wouldn't always cover up the player and added a hit sound effect
It's been a long time since the last #screenshotsaturday I posted and this time I want to show you the pause menu, that I made. I am also happy to announce that the series of a next few posts will lead to the Mini-Gladiator's first Pre-Alpha Release!
Avoidant #screenshotsaturday, everyone! I've made enemies jump and Matvey changed the game's palette once again.
It appears to be another #screenshotsaturday today! I've added the mouse "hover over" sound as well as the settings menu.
🕹️ Enter The Highrise Game Jam Before It Ends On May 5! 🕹️
Learn the rules here: https://gamejolt.com/c/gamedev/highrisejam
Learn how to make a world on Highrise (which you MUST do to enter the jam) here: https://gamejolt.com/p/the-highrise-game-jam-is-underway-watch-t…
The jam has cash prizes! 💸💸💸
For this #screenshotsaturday I've made a wave based fighting for the upcoming Pre-Alpha release of Mini-Gladiator as well as the death screen
Archer #screenshotsaturday! We've added a mouse pointer to the game and archer enemies!
Highrise Game Jam Reminder: In order to enter to win the Jam, your game must be created in Unity and submitted using the Highrise Studio Hub.
Learn all the deets about the jam at https://gamejolt.com/c/gamedev/highrisejam
Lethal #screenshotsaturday, everybody! We've brought death to this world! I've also made a separate enemy object with a different movement logic. Tell me, how you like it, please!
0 comments