Next up
Sneek Peak of the upcoming new switch object! Can you guess what it does? This is one of the final if not the final game object we're adding. After this, its all about creating interesting and variated puzzles 😍 Stay tuned!
Its time again! New playtest session DevHub, Malmö! Psst! The event is free, but you must register for a ticket! Link below ⬇️ If you want to play an exclusive event demo, join us! 19th January, 05.00 PM CET, Torggatan 2, Malmö. https://www.eventbrite.se/e/playtest-session-tickets-78074076564…
A custom time control system for #UnrealEngine. Footage shows all time slowed down, then later only Enemy & Environment time slow being toggled.
Time can be categorized and put into a hierarchy for an unlimited level of control. #gamedev
We're adding some new sections between puzzle rooms now, that will serve both as "breaks" in between puzzles, as well as some environmental storytelling.
DEMO 4 IN PROGRESS! Will come to Steam in a few months
Having fun debugging bullet impacts to dynamically change VFX and SFX based on the surface. 🎯💥
Turn on 🔊
The fire container switches has always been a challenge regarding how they should be represented visually, many aspects to consider: for example, they can be lit, but not absorbed from.
Right now were trying to have them be some kind of fire stakes!
Some cool new VFX for my game: Magic Shimmer!
A fun experiment with Blender Curves & Unreal materials!
https://youtu.be/Jlqc_UNm0hY?si=Mj_UQ1UyqBbLBF9r
**VIDEO WITH BREAKDOWN**
https://www.youtube.com/watch?v=2YuGOLNXKGg&t=1s&ab_channel=Ambe…
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