Game
Somewhen

2 months ago

There will be a new banner soon!

https://bsky.app/profile/hopscorch.bsky.social

You can also follow the game's progress on my new Bsky! Thank you!!




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Sorry about being quiet all week. I pulled the trigger on working on the card minigame for Somewhen. It's a nice break from working on the main scenario and battle/town-building system(s).

Working on some more #procgen in #rpgmaker! The layouts sometimes get very interesting! Will work on the rooms and spawning of monsters and treasure chests soon!!! I even improved the compass with a full map! #gamedev #indiegamedev #rpg #jrpg #somewhen

SOMEWHEN has more sound effects to it now! Yay! Starting to feel like a game even more! There's a slight controller rumble when the ball is hit, for good measure. #rpgmakerMV #rpgmaker #SOMEWHEN

Still trying to make a classic RPG! I had a neat scene way back when involving the ability to equip gems that interact with one another around a clock-like menu! This is what it looks like now! The more you have equipped, the faster the cogs spin, too~

YOU FOUND A GEOGEAR!! I needed a cool effect when you pick one of these important items up! I really enjoy it. #rpgmaker #gamedev #indiedev

Sorry! I swear I'm working on more things, but I'm also tidying up a bunch of menus like this one... At least you can look at some more of these Base Break cards in the inspector for now...?

Time will march on without you, even in battle. Use the global buffs characters get from certain times of the day to your advantage. It would be dangerous to go some places during specific times of the day so plan accordingly.

Yeah, I'm starting to get lost in my own dungeons, so I set up compass points. I'll add them to future things I spawn too, like monsters and chests... Oh, yeah, by the way, I'm working on procedurally generated dungeons in #RPGMAKER!

I changed my Time Gates entirely. What's a game like Chrono Trigger without cool portal effects? #rpgmaker #indiedev #gamedev

Uh-oh... someone's thinking of a card minigame again...