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This is what 'Item Get' animations will look like in Chroma!
A gif I made showing the beginnings of a map and some animated tiles.
Sometimes you just have to chill next to the blood red waves. https://harrybutharryblog.tumblr.com/
Play @pm-studios
' Bandit Trap Open Beta!
Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.
Complete quests based on the game!
Play the beta: https://bit.ly/BanditTrapBeta
Hey! I'm still alive. I'm also still working on the game! I have other stuff going on right now so work as been a ... tad slow. Still, progress is progress. Enjoy these peeks at new areas! :)
BIG NEWS: Your Bandit can wear a Game Jolt hat and shirt in Bandit Trap!
Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta
It ends on March 23rd at 6 am CET!
Chroma has progressed quite a lot since the last update! Here's a few screenshots of some extra-interesting parts of the game (including the first peek at the battle scene). I hope you like them! More will be on their way in good time, stay tuned.
A couple more sneak peaks! I really like how the starting area for this zone turned out. - RPG Maker parallax mapping is fun. I'm also really enjoying implementing the item sprites into the 'Item Get' animation.
Instead of doing #FanArtFriday, enter to win Opera GX’s #FirstStandArtContest!
This is your chance to win $5,000 USD! 💸
Art is your weapon. Garen is your champion.
Enter here: https://bit.ly/FirstStand
(We've included Garen variants for inspo!)
Here's the title screen for Chroma. I'm developing this game in RPG Maker 2003, it's been a fun challenge to work with this graphical style and engine so far, and I'm excited to continue.
If you're seeing this, it'd be great if you could follow the game!











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