Next up
Hey! I'm still alive. I'm also still working on the game! I have other stuff going on right now so work as been a ... tad slow. Still, progress is progress. Enjoy these peeks at new areas! :)
Here's the title screen for Chroma. I'm developing this game in RPG Maker 2003, it's been a fun challenge to work with this graphical style and engine so far, and I'm excited to continue.
If you're seeing this, it'd be great if you could follow the game!
Sometimes you just have to chill next to the blood red waves. https://harrybutharryblog.tumblr.com/
Join a mercenary team: high-risk, low-benefit positions available!
Defend cargo trains in this innovative Turn-Based Tower Defense meets Reverse Bullet Hell.
Wishlist the game now: https://bit.ly/AustraliaDidItSteam
I posted these screenshots on Tumblr a while ago, posting them on here now too.😅 Here's a look at three work-in-progress maps, plus a peek at what it looks like when I'm editing them. Also yeah, there's gonna be a demo - details on the demo coming soon!
Immerse yourself in Aether & Iron, a Decopunk Narrative RPG set in an alternate 1930s where anti-gravitational technology has taken cars, roads, and even New York City into the sky.
Play the Steam Next Fest demo & wishlist now: https://bit.ly/AetherAndIron
A couple more sneak peaks! I really like how the starting area for this zone turned out. - RPG Maker parallax mapping is fun. I'm also really enjoying implementing the item sprites into the 'Item Get' animation.
This is what 'Item Get' animations will look like in Chroma!
A gif I made showing the beginnings of a map and some animated tiles.Â











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