We’ve finally come up with names for our 5 abilities. We chose sound design terms to keep things varied!
Next up
This is what the Main Character on our game looks like! Is it rad or not?
Final skybox assets for TAGLINE! Our game features old school 2D assets, mixed into a 3D world, it keeps things looking like a 6th gen game!
Bit Crush is working well, it’s effective for clearing out enemies. All you need is a littlevertical velocity before you can pull it off!
yes... Spiritwell is still being worked on...
Here’s some old concept art for The Mall map! We wanted to show the consumerist and oppressive parts of the Tagline world. It should make for a fun playground in the final game!
(reference from that one Sonic IDW comic panel)
Some concept art of TAGLINE’s powers, the graffiti-based shooter I'm working on!
This is what the combat UI looks like in our shooter game TAGLINE!
In 27.89 seconds! Impressive! Think you can beat that?
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