Game
Demiurge's Spear
2 months ago

This one's on hold, working on some other projects, including going back to basics with a prequel to this of sorts, it'll have the same combat system as the Alpha version of this had, just bit more expanded.

https://gamejolt.com/games/SchwarzesteSkazka/1047057




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A second try at making mecha combat, much cleaner this time since I know what I'm doing(slightly more than last time). Trying to make it feel both agile and realistic.

37: Newest version released.

34: New VFX, some model changes, a new enemy, gibs, new sword effects, finally got a radar working. Working on better level design, and now I need to improve performance, again... Oh and a cutscene camera for melee crits, melee is the only way to heal.

A bit trippy and confusing to look at, but I think the material works well.

38: Added a new enemy type, finally made it so enemies can still chase you even if you're not touching the ground, some VFX changes, some more pending changes, working on creating a hub area where you can interact with NPCs.

Worked on improving the UI, and improved some other stuff, also released the Movement Alpha

32: Sword slash decals, model changes, font changes, and

Beta 3.0 released, added Dodge, Wall jump, added Saving(Beta), Fixed the Ingame Options Menu, can't add a video sadly, my internet decided it's not gonna work for anything higher than 0.3kb today.

Beta 04 released.

31: Enemy counter and different animations depending on what state you're in.