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Game
Through the Thorns and Curses
9 months ago

This week, a lot of effort has been put into creating new groups of combat encounters.

A good example is the slightly modified Druid paired with a Beast. You can focus on the Druid first to remove possible buffs and debuffs, or on the high-damage Beast.




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New ability for additional diagonal movements. The way to avoid problems and save time

#screenshotsaturday and demo updated - now available a new scenario goal and a few more cards

Preparation for scenario rotation in Demo. Fulfill the condition and reach the final tile.

Happy #WIPWednesday!

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Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Publishing time - some screenshots updates:

- light changes

- player pawn with bow and arrow

- minor UI changes

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Big rework for map generation - considered edge cases, removed repetitions, added custom map 'rules', and added an option to create gaps in the game map with some environmental features and i cannot find knife emoji, only this one -

Now some cards can have additional effects while in your deck:

- some trophies are more valuable; you may want to keep them

- and some wounds are even worse

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

work in progress - card tags and labels implementation. goal - different card groups to achieve additional play options and synergies.