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Game
Through the Thorns and Curses
2 years ago

This week, a lot of effort has been put into creating new groups of combat encounters.

A good example is the slightly modified Druid paired with a Beast. You can focus on the Druid first to remove possible buffs and debuffs, or on the high-damage Beast.




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Publishing time - some screenshots updates:

- light changes

- player pawn with bow and arrow

- minor UI changes

work in progress - card tags and labels implementation. goal - different card groups to achieve additional play options and synergies.

Working on an ability that allows movement to a wider range of tiles in one turn. The current selection for 'available to move' isn't working out for this (it's a mess).

Some WIP iterations:

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

#screenshotsaturday and demo updated - now available a new scenario goal and a few more cards

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

Big rework for map generation - considered edge cases, removed repetitions, added custom map 'rules', and added an option to create gaps in the game map with some environmental features and i cannot find knife emoji, only this one -

New ability for additional diagonal movements. The way to avoid problems and save time

The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam

To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!

Some tests for different tokens. Next step in this direction: practical token usage as markers and abilities on the map