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Next up
#LeafPhysics #Unity #Custom #Physics
According to the developer, the system uses the DrawMeshInstanced API and the Burst compiler, which provides more optimized and improved performance.
Github links in my blog unity: t.me/unity3den/125
Bots can now inform their allies about the nearest enemy
VERSION 1.0.16 IS OUT!
And... we've officially rebranded to DATACLYSM!
This is just a small step towards a more polished product, but we've finally chosen a non-WIP name for this project!
Also, this snapshot features all the remaining methods from SET 2!!
TinySaveToolbox
๐ Easily save, load, encrypt, and compress your game data.
๐ https://t.me/unity3den/477
๐ #Save #system #Serialization #Encryption #Data #Load #Compression #AssetStore
For #ScreenshotSaturday some up to date gameplay of our project Phantom Focus.
๐ Powerful visual script editor. Create high-level flows in a professional node-based editor. Use your own custom nodes.
๐ https://t.me/unity3den/486
๐ #Tool #Scripting #Editor #Node #DialogTrees #Behaviours #AI #VisualScripting #AssetStore
For me, it was a discovery today that in Unity 2020. When you press F again, you can do closer and further. Previously, we had only one choice and then it worked either close or far away... #unitytips #MadeWithUnity #Unity
Combine Factorio, Satisfactory and Slime Rancher and get Time to Morp๐คฉ
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