1 year ago

Thought I had everything set up so I could just easily add new Building Types..nah so many fiddly bits needed changing. So I redid it all!


Recoded anything that was hard coded to look for building ID's to be much more robust, should be much easier now to add new Buildings.

Instead of having to go through all the code and add the new building ID to the if statement, I've added a script isBuilding, when I add a new Building Type I just need to add the typeID to that and all the checks will get updated!

Also added scr_GetBuildingSize, which will grab the size of the array used for that building type and use it for the default size values, so as long as there's a default shape all the code will have the correct values!

Also, new Building. The Dormitory!

Gives the Goblins somewhere to sleep if they don't have a House, but has no other benefits.



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So I spent a while remaking the title screen load code only to realise the reason it was taking so much longer than a normal island was because the file for it had all the objects in one big list instead of being broken up in to chunks

Oh my gosh!!

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

Oh. Urm...hi?

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I hope you're all well and have a fantastic holiday and New Years!

Please look after yourselves and keep being awesome!

The Rat

WOOP!

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Couple mad scientists right here.

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Progress post should be up later once I can get on the computer to get at the gifs