1 year ago

Thought I had everything set up so I could just easily add new Building Types..nah so many fiddly bits needed changing. So I redid it all!


Recoded anything that was hard coded to look for building ID's to be much more robust, should be much easier now to add new Buildings.

Instead of having to go through all the code and add the new building ID to the if statement, I've added a script isBuilding, when I add a new Building Type I just need to add the typeID to that and all the checks will get updated!

Also added scr_GetBuildingSize, which will grab the size of the array used for that building type and use it for the default size values, so as long as there's a default shape all the code will have the correct values!

Also, new Building. The Dormitory!

Gives the Goblins somewhere to sleep if they don't have a House, but has no other benefits.



8 comments

Loading...

Next up

WOOP!

Happy December everyone! How is the year almost over already?!?!

I hope you're all doing well and having a great December!

Ok, now what did I get done in November?

https://www.patreon.com/posts/144837408

Gimmi dem Goblins!!

Opera GX's #GXNailArt competition has arrived on Game Jolt!

You might have missed Worlds, but you can still be a winner. Take part in the #GXNailArt contest to have a chance to win Riot Points!

Get started by completing our #GXNailArt quests!

WOOP!

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

Boom, shake shake the room!

Progress post should be up later once I can get on the computer to get at the gifs

The Rat

Reworking the culling system so The Underground and the Caves uses a chunk system like the Island