1 year ago

Thought I had everything set up so I could just easily add new Building Types..nah so many fiddly bits needed changing. So I redid it all!


Recoded anything that was hard coded to look for building ID's to be much more robust, should be much easier now to add new Buildings.

Instead of having to go through all the code and add the new building ID to the if statement, I've added a script isBuilding, when I add a new Building Type I just need to add the typeID to that and all the checks will get updated!

Also added scr_GetBuildingSize, which will grab the size of the array used for that building type and use it for the default size values, so as long as there's a default shape all the code will have the correct values!

Also, new Building. The Dormitory!

Gives the Goblins somewhere to sleep if they don't have a House, but has no other benefits.



8 comments

Loading...

Next up

New AoE spell sprites.

I think the Fire one needs something in the middle, and they all need particles. Kinda want the Ice one to look more like it's growing rather than just moving.

But these will do for now!

I don't have a cat, but I have a couple cat rugs!

#CatDay

Magic rework is working! Added in the text info for movement types.

Just gotta fill in some sprite gaps, and a couple bits of data, rearrange and cleanup some look up/reference code.

Madeline is the main protagonist of the mountain climbing platformer, Celeste. The game has been praised for its visuals, gameplay, and introspective narrative. The game's creator Maddy Thorson confirmed that Madeline is trans in 2020.

Thank you to everyone that gave me Charged Stickers last month!

You are all amazing and I can't express my gratitude enough!

Here's more incredible art that Jolters made for #GameJoltColors25!

There's still time for YOU to enter!

Artists and posts linked 🔽

bionical

#GJAsks

Doing a rework of my Magic System to make it modular, so you can have any element as a Projectile/AoE/Orbit, instead of each being set as they were.

Also working on making it so Orbit spells have a charge effect to change the amount.

Dive into the cozy post-apocalyptic open world of Critter Cove!

Gentleman Rat Studios (@GR-Rob ) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."

Wishlist the game: https://bit.ly/CritterCove