Game
Immortal Sins


6 years ago

Tidying up the battle UI a bit. It will now disable (or hide, not sure which behaviour should be) some commands if the skills are sealed or the resources are too low. And there's a slight UI tweak in the item/skill picker.




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Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

An updated title screen.

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

Jump List returns in the next update.

Added a simple audio system to the launcher.

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

Overhauls on the way.

Waz zis? An overhauled map? Yes. Coming soon.

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