Game
Immortal Sins


6 years ago

Tidying up the battle UI a bit. It will now disable (or hide, not sure which behaviour should be) some commands if the skills are sealed or the resources are too low. And there's a slight UI tweak in the item/skill picker.




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Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

Taking the wraps off. For real this time.

Overhauls on the way.

Jump List returns in the next update.

A small teaser for the next tech test.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

Added a simple audio system to the launcher.

Done some improvements to the backup system. Even added an icon to let you know that it's working.

Something something... Stuff that I worked on.

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.