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101
5 months ago

TIMELAPSE OF "WARRIOR PANTHER"

I took 3 hours in this art (it was 2AM when I finished it... I didn't know I would take this long LOL)

I'm going to start posting timelapses of my artwork here, specially the ones with the most composing and rendering.


Music credits

"String Impromptu Number 1" Kevin MacLeod (incompetech.com)

Licensed under Creative Commons: By Attribution 4.0 License

http://creativecommons.org/licenses/by/4.0/


#timelapse #digitalart #art #procreate #panther #furry



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1st level almost done!

Coded a new enemy system: they appear in 10 different places, but in reality there's only 4 of them! (It's not clones, that might be impossible on Gameboy unfortunally)

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Watch out! The camera is panning upwards by itself for no reason! (W.I.P)

- New sprint particles for Koppy! The previous particles were barelly noticeable so I changed them to be more visually visible.

- Health pickups! They can be found somewhere in each level, it restores the player's health by 1 heart.

And also...

Koppy if he was cool and american and if he had a physical release

Programs used: - Procreate (to draw Koppy & the background) - Photoshop (to edit the box cover elements) - Blockbench (for the inaccurate 3D mockup)

Alice is @Nextlevelart 's OC. This drawing was requested by @Ella_Manu . I really enjoyed painting the stained glass window; itโ€™s been a long time since I posted any drawings. I hope you like it!

Preview of the new 1st level: Now in vertical! (W.I.P)

If I put every single "1st level" I made into the game now then I'd have a full set of levels already

Also did some changes to the jump mechanic and did a bunch of optimization.

CAVE LEVEL!

Watch out for spiders... And your step!

Done decorating the cave (with also some slight changes in general), I also changed some of the colours (Koppy's palette now varying from each level, etc.)

This new update might be out soon.

"๐“๐ก๐ž ๐„๐ž๐ฅ" ๐Ÿ๐ซ๐จ๐ฆ ๐ˆ๐ซ๐จ๐ง ๐‹๐ฎ๐ง๐ 

VERTICAL LEVEL!

Here you have to go up instead to the sides to complete the level (the jump mechanics work much better in this level format!)

This might or might not replace the existing horizontal (normal) levels.