1 month ago

To celebrate 666 followers on Threads I've added Lightning to the game!


It's not connected to the Weather System yet, but it seems to work right!

It can even set Trees on fire!! ( ˶°ㅁ°) !!

I tried doing it a couple different ways, ended up doing it as a spawned effect, and firing the lightning backwards so it doesn't constantly hit trees.

Not sure if I'm going to add a screen flash, I try to avoid those since people can be vulnerable to them. (Maybe having it slowly fade away would be ok?)



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Edit: Fixed Teleporter.

Ah ha! Well the Teleporter didn't get Culled, but everything else did and was Unculled correctly without pop-in! Pretty dang happy right now!

WOOP! Got it all working

Maybe one small bug? That bush shouldn't keep wiggling...

So it looks like all these issues were stemming from the Chunk Change fix for when NPC's swap chunks as well as the sysTimer culling them again.

It's now done correctly, and they get culled again as soon as they update chunk.

Play our game, Bloodless, and complete the Help Tomoe quest to unlock the Bloodless sticker pack!

Start the quest: http://gamejolt.com/#quest

Game Jolt has given out all of their free Steam keys!

Started the conversion to use just the one room for the Island Surface and The Underground. Here's how it looks so far.

@Gamejolt Gave Out All Their Bloodless Steam Keys!

You've still got time to complete the quest "Help Tomoe" before it expires on September 5th!

Pathing bug seems fixed.

Woo! GameJolt Charged Sticker Shrine for August! Thank you all so veru much for your support, I really can't express how much you all help me out. Please look after yourselves, continue to be awesome and have a fantastic September!

so darn cute 😭🥺 edit: i'm having lasagna for dinner by coincidence, lol

Underground generation and tiles are all set back up.

Next I need to split culling to use different lists/maps depending on which "room" they're part of.