Game
Spaceman Memories




1 year ago

Today Im sharing this last few days progress. I've been working on the HUD for the topdown camera as on some other details of the battle UI.

#screenshotsaturday #indiegamedev




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I've been working on implementing a water environment in which the player could walk. The code I am using is very similar to the one I am using for the tall grass. Also the SFX is a recording of water with a 16 bit downshift bitcrusher on Logic Pro X.

Spaceman Memories main thumbnail artwork. Wishlist it on Steam at bit.ly/spacemanmemories

This is some gameplay from a small FPS horror demo I created with RPG IN A BOX. It shows the new capabilities of the Godot made engine as you can finally create First Person Shooters with it.

Check out the full tutorial here https://youtu.be/CogGFWS7L3w

Submission for Art Weeklies 6/7/2024. Theme chosen: Animal characters.

Here's the finished result of my bumblecat illustration!

: Clip Studio Paint

Prints: https://www.redbubble.com/shop/ap/161991485?asc=u

Been working on the turn based battle screen. I'm still deciding which info I want to display on the stats box of the entities that are fighting.

You can wishlist it at https://store.steampowered.com/app/2354580/Spaceman_Memories/

Peachy!!

Torii gate pass through the forest

A small peaceful sequence from my game Spaceman Memories #MadeinUnity

If you like it, check it out (and wishlist it) on Steam

https://store.steampowered.com/app/2354580/Spaceman_Memories/

I have been tinkering with camera and editing settings to recreate the Octopath Traveler camera style. Finding the right focus for the player was tough. It took many attempts.

#UE5 #Crocotile3D #indiedev #pixelart

Idk I just really like this guy

Some Kirby doodles made with markers!

I've been working on the design of environments for urban battles. I also decided to use pixelbasher for this as it helps me save time and I keep the same style. Oh, I'm also introducing a new enemy called de Aka Manto which works as an urban enemy.