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I've been working on implementing a water environment in which the player could walk. The code I am using is very similar to the one I am using for the tall grass. Also the SFX is a recording of water with a 16 bit downshift bitcrusher on Logic Pro X.
Spaceman Memories main thumbnail artwork. Wishlist it on Steam at bit.ly/spacemanmemories
This is some gameplay from a small FPS horror demo I created with RPG IN A BOX. It shows the new capabilities of the Godot made engine as you can finally create First Person Shooters with it.
Check out the full tutorial here https://youtu.be/CogGFWS7L3w
Been working on the turn based battle screen. I'm still deciding which info I want to display on the stats box of the entities that are fighting.
You can wishlist it at https://store.steampowered.com/app/2354580/Spaceman_Memories/
Torii gate pass through the forest
A small peaceful sequence from my game Spaceman Memories #MadeinUnity
If you like it, check it out (and wishlist it) on Steam
https://store.steampowered.com/app/2354580/Spaceman_Memories/
I have been tinkering with camera and editing settings to recreate the Octopath Traveler camera style. Finding the right focus for the player was tough. It took many attempts.
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