
Next up
I finished my "universal game framework" and finish a tranfer of a game to it. Not all completed functional is active, but it is expected that "framework" boosts development providing more implementations and more code stability and perfomance.
Finished all the logic for interactive objects. Added a "attention-grabbing" system - with "floating" icons-hints and comments from the main character. The next thing in the plans is to polish up the camera work.
Added some plants to the location, and a shader with wind animation for it... Is this better or is it an excessive amount of detail?
@BeyondThePixels is a Jolter to Watch and a game developer re-inventing 90s retro cool for todays gaming community!
Check out their game Astro Burn: https://gamejolt.com/games/Astroburn/1023196
Follow them before the quest ends on October 21 and you'll get Coins!
Icons of spells for UI (not full pack yet)
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
First (intro) location heading to draft finish. Added situational cinematografic camera (for elevator descending), some decorate props etc.
Prehistory of first chapter (without text content yet)
First chapter
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