
Tried turning MetaHumans into anime inspired characters while keeping Control Rig, Live Link, and GASP fully working.
Inspired by Breath of the Wild, Guilty Gear, and Studio Ghibli.
A fun mix of tech, design and art. đ¨
Next up
In Lobo: The Howl Within, death isnât the end, itâs part of the story. Fall damage keeps you grounded, and when you die, your gear drops where you fell. Return if you dare â your enemies will still be waiting.
Disclaimer: Donât watch if you have motion sickness đ
Unrealâs first-time shader stutter? I made a tacky fix in Lobo: a hidden camera rides a spline through tricky spots, preloading all shaders. Player sees nothing. Game runs smooth. đŠâ¨
Built a cool system for Lobo that smoothly transitions gameplay â cinematic moments â back to gameplay! Perfect for dramatic actions like bridge jumps or sliding through gorges. Pick actors, animations & camera angles easily! đŽ
Your fellow Jolters are still hard at work making GREAT #GameJoltColors25 art!
There's still time for YOU to be part of it. Check your quest log to get started.
All artists are tagged below! đ˝
In Lobo, gear can break, but itâs not a punishment. Itâs part of the worldâs economy â repairing costs coin and pushes you to explore for resources and treasures. Youâll also meet the twin blacksmith brothers⌠from different fathers. Donât ask.
@NEOWIZ_QUEST
's NARRATIVE JAM has begun!
Create an original narrative / story game in 10 days for a chance to win cash!Â
Join the game jam:Â https://bit.ly/GameDevCommunity
Start Narrative Jam-inspired quests:Â https://bit.ly/narrativejamquests
Designing Levels That Tell Stories I'm always looking for ways to add variety to my levelsâmaking them fun to explore, full of surprises, and visually rich with storytelling. In Lobo, every path has a purpose, and every obstacle has a story behind it.
I made an Ogre as a custom MetaHuman, but in the Zelda: Breath of the Wild style. Made with Polyhammer, Blender, Substance Painter, and Unreal Engine 5.
@NEOWIZ_QUEST
's NARRATIVE JAM is underway!
Create an original narrative / story game in 10 days for a chance to win cash! đ¸
Join the game jam: https://bit.ly/GameDevCommunity
Start Narrative Jam-inspired quests: https://bit.ly/narrativejamquests
Every good adventure hides something behind a waterfall. In Lobo, when you reach the bridge, youâll spot a small hint, easy to miss, but hard to forget.
Follow it, and you might just uncover something special. Exploration will be rewarded.
















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