
Trying to come up with ways to incorporate the environment and different elevations into combos.
Featuring a new attack at the end: Crossheider.
Next up
A new narrative trailer I've been working on.
Sabrina Slay Series: 63
A scripted ground combo that can take your enemies all the way to the other side and end the attack with a powerful wall-bounce.
An explanation on how Style Meter works.
Happy Devruary! Devruary Day 6 celebrates @Narwhalnut ![]()
! They program bugs (in the game Insectile)! We also have a question for the devs of Game Jolt: What dev habit helps you the most?
I've been working on a video game titled "Tengoku Sensō" Here's a little bit of what it's about.
The Dead Pets have been a mostly casual band but they’re FINALLY getting serious.
Help them by posting YOUR original art for a Dead Pets album cover in the Art realm with the tag #DeadPetsAlbum
Play the #DeadPetsDemo now: https://bit.ly/deadpetsgj
You're not the only one who's got combo attacks.
The Dragon God can use his Time/Space magic to lock in in place while breathing down the elements upon you.
New Skill: Arctic Claw
Two ferocious swipes by the spirit of a mighty polar bear, applying Frostbite and launching them into the air on any poor souls close enough to get mauled.
Happy Devruary! Devruary Day 9 celebrates @ReptileGames
! They're a new still learning game dev that's trynna get some feedback! We also have a question for the devs of Game Jolt: What's your favorite part of game dev?
Combo Mad "Stormseeker"
A tribute to early Devil May Cry 3 Combo MADs when combo exhibitions were paired with Metal.
A gameplay trailer-esque type of video showcasing the main gameplay loop which is the combat and some of the other smaller elements.
























4 comments