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3,150
4 years ago

Trying to come up with ways to incorporate the environment and different elevations into combos.

Featuring a new attack at the end: Crossheider.




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I just learned about audio_sound_get_track_position() so I designed a prototype based on this one new function.

3 Lanes

3 Button Types

3 levels of precision comparing how close the note position is in seconds to audio_sound_get_track_position()

𝗗𝗮𝗿𝗸 𝗜𝗺𝗽𝗮𝗹𝗲

Holding down the attack button during 𝗣𝗶𝗲𝗿𝗰𝗶𝗻𝗴 𝗗𝗿𝗶𝘃𝗲's spear thrust changes the action into a flurry of sword stabs.

(Can be held down to extend from 9 up to 29 hits)

Guarding against attacks generates 3% (10% for Perfect Guard) of the Chakra gauge (as indicated below the defensive class icon) which can then be released as damage via the One-Inch Punch relative to the amount of Chakra energy stored.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

A new narrative trailer I've been working on.

BIG NEWS: Your Bandit can wear a Game Jolt hat and shirt in Bandit Trap!

Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta

It ends on March 23rd at 6 am CET!

Piercing Drive A dashing, spear thrust with good horizontal reach.

Chase down an enemy that has already been knocked away with a forward thrust; causing more knockback and a wall-bounce for a potential combo extension.

My game in 50 seconds #indiedev #Gamedev #steam

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Fan art for Foolish I'm feeling kinda better so I drew this