2 years ago

TurboWarp Packager is currently broken for me.


I have tested the offline and online versions with a game file i've made in the offline version, and neither works. I then proceeded to test a game i made on my Scratch profile and it worked fine. When i say broken, i mean literily NOT starting the project at all, even when i close the tab the sound from the game keeps playing, and it makes my browser bug up. I have no idea what's going on. And before you ask, the project is to large to upload to Scratch



0 comments

Loading...

Next up

When you see this at the movie theater (Halo Fireteam Raven)

Gonna start working on some A* pathfinding soon for my upcoming Halo game, wish me luck :D

A* Pathfinding, which is a form of pathfinding designed to be a more efficient solution, is what you are looking at right here. Or, to be more specific, node based A*. (Continued in article)

new tarkov style game in progress

made in TW using my engine flashback 2

GUN MODEL IS DRAWN BY @Fragg556

Stress testing the pathfinding engine after i did some work on optimization. I also felt like it was needed to change the order at which each node pathfinds, therefore making the ones closer to the destination go first. Implementation coming soon!

new stuff added to this project i stole clouds from someone in d7, like this post right now. thnx

this is the desaturated version, tell me in the comments if i should resaturate it

Trying my hardest to get a working alpha build out soon. (turn volume up)

Rate (not good at pixel art)

two new maps in progress

Showcase of the old version of H:FE. This is NOT what the final product is going to be like, this was more of a test project so i could see the direction i wanted to go in. Only the good parts of this will be ported to the real game. Any thoughts?