3 years ago

TurboWarp Packager is currently broken for me.


I have tested the offline and online versions with a game file i've made in the offline version, and neither works. I then proceeded to test a game i made on my Scratch profile and it worked fine. When i say broken, i mean literily NOT starting the project at all, even when i close the tab the sound from the game keeps playing, and it makes my browser bug up. I have no idea what's going on. And before you ask, the project is to large to upload to Scratch



0 comments

Loading...

Next up

This is Vortex, a very wip local multiplayer game.

The main focus is to be a mayhem kind of game, with easy outplay and strategy options.

I got this idea after some discussion with a friend and evolved it a little more (Read article)

Rate (not good at pixel art)

Trying my hardest to get a working alpha build out soon. (turn volume up)

SGI-STRIKE REMASTERED - WEAPON DEMO

A* Pathfinding, which is a form of pathfinding designed to be a more efficient solution, is what you are looking at right here. Or, to be more specific, node based A*. (Continued in article)

First Shockwave 2 project ever has been remade.

Work in progress animations for Halo: Fireteam Echo using @bamfyu 's "TopdownCharacterRig-AnimationToolkit" ( https://gamejolt.com/games/bamfyu-assets-dump/744496 )

All assets are placeholders.

Note: The Game Page for Halo: Fireteam Echo is currently a work in progress as well.

Stress testing the pathfinding engine after i did some work on optimization. I also felt like it was needed to change the order at which each node pathfinds, therefore making the ones closer to the destination go first. Implementation coming soon!

Death animations and blue torch.

Has anyone heard of The Sounds Resource? If not, i just discovered it seems like it'll be a HUGE help with game sounds. I can literily just skip the whole sound design step if i'm making a fan game. Which i am. Idk. Check it out: https://www.sounds-resource.com/