I have tested the offline and online versions with a game file i've made in the offline version, and neither works. I then proceeded to test a game i made on my Scratch profile and it worked fine. When i say broken, i mean literily NOT starting the project at all, even when i close the tab the sound from the game keeps playing, and it makes my browser bug up. I have no idea what's going on. And before you ask, the project is to large to upload to Scratch
Next up
A* Pathfinding, which is a form of pathfinding designed to be a more efficient solution, is what you are looking at right here. Or, to be more specific, node based A*. (Continued in article)
Showcase of the old version of H:FE. This is NOT what the final product is going to be like, this was more of a test project so i could see the direction i wanted to go in. Only the good parts of this will be ported to the real game. Any thoughts?
New Shockwave 2 Optimization and Bug fix update Overhaul 1.4
Has anyone heard of The Sounds Resource? If not, i just discovered it seems like it'll be a HUGE help with game sounds. I can literily just skip the whole sound design step if i'm making a fan game. Which i am. Idk. Check it out: https://www.sounds-resource.com/
Work in progress animations for Halo: Fireteam Echo using @bamfyu 's "TopdownCharacterRig-AnimationToolkit" ( https://gamejolt.com/games/bamfyu-assets-dump/744496 )
All assets are placeholders.
Note: The Game Page for Halo: Fireteam Echo is currently a work in progress as well.
Gonna start working on some A* pathfinding soon for my upcoming Halo game, wish me luck :D
I've been working on this for awhile, might turn it into a game. Perlin noise terrain, skybox, and AI enemies soon!
Rate (not good at pixel art)
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