
Tweaked midair physics and tested a few game styles (liked the SMB Deluxe one). Tileset was inspired by Jod Dan’s spritesheet.
Cambie las físicas aéreas y probe estilos (me gusto el de SMB Deluxe) para el tileset me inspire del spriteshet de Jod Dan.
Next up
WIP
New look for the game
WE ARE BACK :D
There were some issues that affected the development (not anymore)
(Maybe) we will do an overhaul.
(Baldfirepeacausewhynot?)
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Hubieron algunos problemas(ya se soluciono igual xd)
Quizas haremos un overhaul.
(Guisantecalvoparalabuenasuerte)
Fumeshroom
Here's more incredible art that Jolters made for #GameJoltColors25!
There's still time for YOU to enter!
Artists and posts linked 🔽
(WIP)
Cheap yet strong strategy
The ground plants logic is finally coded!
With the snow pea rework ground plants are now stronger!
(Snow pea shoots slower but now after 10 peas it will freeze a zombie)
A lot of features were added on PvZ Evo Cross (New and redesigned Seed Packets, New plants, new animations for zombies, new reanimations and last... we are hiding something HUGE for the game!), you can watch some of the new features on the last video!
coughing zombie vs hydrogen shroom
(early doomshroom test)
Your fellow Jolters are still hard at work making GREAT #GameJoltColors25 art!
There's still time for YOU to be part of it. Check your quest log to get started.
All artists are tagged below! 🔽
Seeds rework (WIP)
This was something.
Seed packet sprites used to be one sprite per plant, now the game uses an array to manage the background of the Sp and draw the plant sprite above the seed packet (and uses a shader to create the outline)
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