the main star aura (true) dust has steped into the realm with phase 1 being released in this update, entirely finished minus sounds!! the man the myth the mother fucker that a guy managed to equip through a but despite me scrubing any acessability to him previously is now playable via the anomly summon
content: frisks intro now tells you that you HAVE TO HAVE 3 SANS EQUIPED TO START A MATCH (to avoid confusion)
frisk now has multiple text for letting you know your free draw/if your too broke to buy somthing/or when shes out of stock
killer now has proper rest texts
all san's that are not equipable via not actually being in the game yet are now decolored in the equip menu to avoid confusion, but still are clickable to listen to there themes or future movesets
reaper's spot has now been replaced by dustshift chara (the demo player award that is no longer obtainable) with her own theme (which is actually a dustfell theme but shhhh) by N/A music, she isnt equipable but able to be checked out.
the gamejolt web version is now being deemed non functioning, as i will be working on a proper version for web or mobile but gamejolt js makes it load VERY slowly
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bug fix's: bug that let you auto use all truedusts moves at once has been fixed
immortality soft locks should also have been fixed
fixed a "few" layering issues (barely)
adjusted the theme timer script to track them and fix any themes not looping bugs as well
fixed the bug allowing you to equip any sans with a trace of accessbility via "bringing up the equip menu from another sans and them clicking on that sans you dont have acess to and it some how bypassing" i think i was told by putting a flat barrier once the equip menu is brought up
fixed ruins dusts faces not working in his intro
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next update planed: the sound patch (adding a bunch of sfx for the game cuz im long over due, which will also have the credits menu, also long over due)along with skip dioluge option, then the "dusty childhood" update, releasing dustshift chara, along with the passives patch (getting all the passives up and working as intended as chara relys on them) along with the rebalencing update (which will adjust the damage, stamina, and so on) values so the game is now.













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