Game
The Legend of Hilda: Dimensions' Call
7 months ago

Update (new patch 1.9.2): I've gotten some good feedback, and I've figured out why the d-pad doesn't work on some (most?) controllers. It's... a clumsy mistake on my part. Literally two lines of code was all it took to fix it. Whoops.


To explain, there are three types of gamepad functions in GM8: Buttons, axes (joysticks) and povs (d-pad). The axes and povs are hardcoded to movement and navigation, and somehow I forgot to add pov functionality to up/ down movement.

Patch 1.9.2 fixes that, adds the option to disable built-in gamepad support (incase you want to use external remapping software) and improves viewport scaling functionality.



0 comments

Loading...

Next up

Since Legend of Hilda got a much-needed QoL update I figured it's only fair to do the same for this game. The update's not quite done yet, but it will feature an extended options menu and some combat improvements. It'll hopefully be ready next week.

I've added new enemies to dungeons 6 and 7, so they're now 100% done besides some polishing and bg graphics. This enemy is based on a well-known franchise, can you guess which one?

A floating dungeon high up in the sky... wind themed, of course.

I had this planned many years ago, so it's exciting to finally design it.

FUNDRAISER LIVESTREAM #SaveJim

Forgot to post this on Halloween, but I made a teaser for the Black Temple, a spooky late-game dungeon.

The release trailer is out!!

1 week until this weird ahh Zelda 1 remake drops. I cant guarantee itll stay around forever knowing the big N but it'll be fun while it lasts!

Watch it here: https://youtu.be/_S0kClRk9Yk?si=DLCUbZ9douKE00MZ

I've redesigned some of the early game enemies, which means the game no longer has "borrowed" graphical assets. I'll release a demo with these changes and more next week.

Version 0.10.0 is now live! An options menu has been added, allowing you to change controls, lower difficulty, enable viewport scaling and more. I've also made some improvements to certain skills and minor balancing/ bugfixes. Enjoy!

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

After many monotonous & tedious hours, I've converted the game to 60 fps! This version (1.7.0) also includes some minor physics improvements and bugfixes. Enjoy!