To explain, there are three types of gamepad functions in GM8: Buttons, axes (joysticks) and povs (d-pad). The axes and povs are hardcoded to movement and navigation, and somehow I forgot to add pov functionality to up/ down movement.
Patch 1.9.2 fixes that, adds the option to disable built-in gamepad support (incase you want to use external remapping software) and improves viewport scaling functionality.
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