After some months of replanning and just kind of setbacks. I decided to actual go with a different approach with visuals and graphics (how the game looks mainly). I kept hitting this dumb roadblock with finding textures and decided to not go for such hyperrealism and go with a feel of the game that's a lot more reminiscent of the era. So main game coding has begun, I'm finishing up one last room and then I can start working more on gameplay. I also took this as a chance to experiment with shaders, and effects and such. Overrall I think all is going well, but these screenshots may not be final. Some changes might be made in the future.
Next up
Doki Doki Literature Club is celebrating Monika's birthday with exclusive stickers, avatar frames and backgrounds on Game Jolt!
Head over to the shop to collect yours 👉 https://gamejolt.com/#shop
And what is an Endo without its suit
So
i may or may not make an full art of some person or i may just leave this like that-
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
Just a Pico sprite
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
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