
Next up
Rough idea of what it might be, i still have alot of work left to do. I have my exams coming up so i wont be able to upload another demo in a while
(Optimizations will mainly be the stuff ill work on for a bit so nothing worth posting till its done)
i got balls
Tachyon 3 s̸̛̪̲͚͕͎͂̈́̀ ̸̣̜̟͍͖̬̱͍̹͉̍̈́͆̈̃̈̋͗͠n̵̛̺͙̖̊̿́̕̕ ̵̢̼̪̂̀̿̎ẻ̴̳͔͕̪̗̩̼̞́̄͝ ̷̭̄̂͐͐̐͘a̶̧̧̲̞͔͎̤̝̖̘͊̽̈̈́̾̅̕͠ ̶̡̢͚͕̹͙͍̳͉̼̈́k̵̡̨̧̹̰̥̞͍͒̄͑̓̍ ̴̧̠̺̞̪̻͇̜̘̈́̄͋̂̃͒p̵̰̙̠̃̀͐͆̊̑̈͂͗̕ ̶͖̖̮͕́̃̕e̷͖͙̫̖̝̋͠ͅ ̷̬̤̗̭͈̹͎̻̼͆̓͝͝ͅą̸̨͖̺̼̼̣̠͖̍̓́̎̋̈͜ ̶̢̦͉̂̅̈́̅̑̓͑̊k̶̯̻̱̀
OCTOBER 13 2026
Officially starting tachon 3, i finished my 3d bsp prototype, dont worry about the picture showing slight imperfections in the sorting, i prevented the algorithm from doing any splitting and it works better than painters already, and is much faster
SGI-STRIKE REMASTERED - WEAPON DEMO
I "borrowed" the tree from Hvitskog but it's only a placeholder for an atmosphere update im doing.
Blood splatter added
NATO Bandit can now fire projectiles that also have full bullet FX fidelity
A new raycast type added
sound+
much more but no space :(
3d bsp engine for tactical urban ( Tachyon 3 ) releasing alpha around summer
this will replace 2.5d fm and consolidate Tachyon 2 + FPS engine
First Shockwave 2 project ever has been remade.
New terrain engine for an upcoming 3d fps game











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