
Next up
New terrain engine for an upcoming 3d fps game
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I "borrowed" the tree from Hvitskog but it's only a placeholder for an atmosphere update im doing.
Blood splatter added
NATO Bandit can now fire projectiles that also have full bullet FX fidelity
A new raycast type added
sound+
much more but no space :(
SGI-STRIKE REMASTERED - WEAPON DEMO
Im starting on the 3d weapon models now, ive got a good base framework for the terrain
First Shockwave 2 project ever has been remade.
3d bsp engine for tactical urban ( Tachyon 3 ) releasing alpha around summer
this will replace 2.5d fm and consolidate Tachyon 2 + FPS engine
v0.0.4a
*game is running funnier than usual due to the load on my pc, it is mitigated with delta time but that means less frames*
updates in article and disclaimer on some update features
everything can change, nothing is final
Death animations and blue torch.
it took me like 6 tries to beat my own game
pls read updates below
updates as of now until v0.1.0 are all still test phases for the atmosphere, and the modular health system will be coming up very soon :>
(please skip to 1:30)
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