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14
Game
Fire Team
2 years ago

v0.0.4a

*game is running funnier than usual due to the load on my pc, it is mitigated with delta time but that means less frames*

updates in article and disclaimer on some update features

everything can change, nothing is final


i may have debuffed the accuracy of the bandits so i dont keep dying lol

Update v0.0.4 alpha:

i think like 2 bug fixes

[1] ray to obb collision (doesnt work for the bandits yet)

[1.a] semi working capsule to obb collision

[2] sliding, sprinting

[2.a] major animation improvements

[2.b] free look

[2.c] smooth leaning

[2.d] jam, jam fixing, jam quick fix (to be finished, this is early)

[3] everything is now linked to a delta time feature that scales with frames

[4] Added micromovements that increase with how long the player fires



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v0.0.3a

AI does not have any movement behavior yet

thanks to Activision for all the death sounds

the AI can die from shooting each other too

v0.1.0a will be the first major update, coming out next post, 2 weeks (these are smol updates)

Rough idea of what it might be, i still have alot of work left to do. I have my exams coming up so i wont be able to upload another demo in a while

(Optimizations will mainly be the stuff ill work on for a bit so nothing worth posting till its done)

Officially starting tachon 3, i finished my 3d bsp prototype, dont worry about the picture showing slight imperfections in the sorting, i prevented the algorithm from doing any splitting and it works better than painters already, and is much faster

New Shockwave 2 Optimization and Bug fix update Overhaul 1.4

I "borrowed" the tree from Hvitskog but it's only a placeholder for an atmosphere update im doing.

Blood splatter added

NATO Bandit can now fire projectiles that also have full bullet FX fidelity

A new raycast type added

sound+

much more but no space :(

Something is wrong with my shockwave 2

New terrain engine for an upcoming 3d fps game

Tachyon 3 s̸̛̪̲͚͕͎͂̈́̀ ̸̣̜̟͍͖̬̱͍̹͉̍̈́͆̈̃̈̋͗͠n̵̛̺͙̖̊̿́̕̕ ̵̢̼̪̂̀̿̎ẻ̴̳͔͕̪̗̩̼̞́̄͝ ̷̭̄̂͐͐̐͘a̶̧̧̲̞͔͎̤̝̖̘͊̽̈̈́̾̅̕͠ ̶̡̢͚͕̹͙͍̳͉̼̈́k̵̡̨̧̹̰̥̞͍͒̄͑̓̍ ̴̧̠̺̞̪̻͇̜̘̈́̄͋̂̃͒p̵̰̙̠̃̀͐͆̊̑̈͂͗̕ ̶͖̖̮͕́̃̕e̷͖͙̫̖̝̋͠ͅ ̷̬̤̗̭͈̹͎̻̼͆̓͝͝ͅą̸̨͖̺̼̼̣̠͖̍̓́̎̋̈͜ ̶̢̦͉̂̅̈́̅̑̓͑̊k̶̯̻̱̀

CB2 Ultimate is finally out! Read below for more info!

Are you sure?

I got dynamic object deletion and insertion working without memory bloat (that used to be the issue I had to overcome with the way I handled objects)

now i can start on the weapon modelling