Game
LCD FNaF

4 months ago

V1.0.1 Changelog

- Fixed a trophy bug that would give you the platinum after getting all trophy's of the same rarity

(e.g. all bronze)

- Nerfed power drain

(1.5x more power)

- Actually made the game accessible

(the page was still on dev log mode - My bad)




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V1.0.4 Changelog

- Hotfix for a major visual bug where you could drag objects around

V1.1.5 Changelog

- Made the mouse visible when on screen

"This is where their story ends"

LCD FNaF 6 now in development. Link below

gamejolt.com/games/LCD-FNaF-6/1002408

Something I forgot to show yesterday is the different background for Custom Shift

I made the background a more burnt colour inspired by the pizzeria burning down in the canon ending of FNaF 6

Besides a small insta-kill glitch when starting the night again after losing a life and luring animatronics with the Audio Lure, the movement is implemented.

It was a lot easier than I made it out to be in my head...

(They'll be a lot slower in-game)

V1.1.4 Changelog

- Added an option to switch between 6 or 9 minute nights after some feedback

(The animatronics will also move a bit quicker on 6 minute nights besides Freddy who I kept the same because of his shorter 3 second timer)

Got the vent lights working! You can't use both at the same time (since in the og FNaF 6 you can't either)

I was going to add a flicker effect, but I didn't like how it looked so I ditched the idea.

Also I'll quickly address mobile controls in the article

Making good progress in terms of assets at the moment. Here's some images from the game

The office

The custom shift menu

and the (incomplete) title screen

V1.0.3 Changelog

- Added the "No Yellowing" trophy

- Added a simple guide to the download options

Coding progress so far - a basic menu that will be fixed later and custom night settings

(I was a bit slowed down today fixing more stuff in LCD FNaF 1)