Next up
Here is a wireframe profile of the entire level so far. Exterior is almost done, and starting to fill out the interior with individual rooms, lighting, and puzzles.
Sparking bucket bomb: one of the few truly new things I've been able to add in months.
Mood lighting is being overhauled. Which version looks better?
The lighting won't be this bright in the final product, but here is a shot of some fancy #architecture
Upgrading the main menu screen.
Some fancier architecture and objects to fill out the interior of the complex.
The gears are turning, and version 0.04 is close to being ready. The release draws near.
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
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