Game
Hubris: A Machine's Halo
4 years ago

Version 0-6-1 released:
+Keyboard can be changed from WASD to AZERTY at the Start Menu.
+Plasma deals double damage against destroyable walls.

Thank you GUIGuitator for the suggestion about adding an AZERTY keyboard option.




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Battle Art System is in place! When you score a critical hit, the Battle Art will show up for that unit. (Sorry for the large gif)

Updating placeholder sprites for things like the rocks to something much better. Been pretty focused on systems and AI so I have been neglecting the pretty stuff.

Tall Mutants don't go down so easily.

Don't mind me. I'm just sneaking in through the ventilation.

Working on the Bokoblin AI. They will have 4 types of personalities that determine how they react, and they also feature vision cones, or rather vision circles (will not be visible). As in the photo they will give an alert when the player is seen.

(Sorry for not resizing the gif) As promised, here is the finished building set-up. Building costs 5 x material level. The only part that remains is the Save System which is easy, and a button that spawns the waves of mutants to attack in the Arena.

This and many more things coming. You can see a lot more of what's planned to come in the Discord.

Chapter 2 - In Progress

Only the Main Menu to create, and the demo is ready. Is anyone tough enough to take on Pistol Only Mode?

Choose your destiny! The game has been published.