Game
The Legend of Hilda: Dimensions' Call

4 years ago

Version 1.3.0 is here! An optional dungeon has been expanded and now features a proper boss battle. There's also some graphical improvements and bugfixes. Enjoy!




0 comments

Loading...

Next up

Happy Zelda month! Here's a short preview of the Shrink spell! As you can see, it's not very well suited for combat...

Version 1.6.0 is now live, adding gamepad support and other QoL improvements, including... slopes!

I actually ran into a ton of bugs implementing all this, but it was well worth it.

It's been quite a while since the last update... I'm considering adding tunic colors (via a dye shop or something) and adding more rings. Suggestions for ring effects are more than welcome :)

After many monotonous & tedious hours, I've converted the game to 60 fps! This version (1.7.0) also includes some minor physics improvements and bugfixes. Enjoy!

New enemy: Siren Not only are they good swimmers, they can also charm your party members which can turn the tide against you (no pun intended).

All villagers have been completely redrawn, and I've also added a new spell. I'm still working on redrawing some of the enemies. The next build containing all these changes will be uploaded soon™.

Dungeon 5 is now completely finished! I'm about 25% done with the 2nd part of the game, so I'm slowly but surely making progress :D

New demo v0.9 adds gamepad support, among other things! This village, which has been unavailable since the first release, is now also explorable.

It's time to finish what I started.

I'll be posting short updates on the project here and on my YouTube channel. However, I am also working on a strategy RPG concurrently (Blood Moon Odyssey), so expect progress to be slow.

Good news: I recently discovered a project called GM8.2 Core that fixes a lot of issues with old Game Maker, which my games are based on. This means that I'm finally able to add gamepad support(!), along with other neat stuff.