Game
Immortal Sins
9 years ago

Version D0.10 hits stable!


Well, that was unexpected.

I’ve noticed that the last stable build had a few game breaking bugs (along with the NPC bug). To fix them up, I have pushed version D0.10 (with additional fixes for issues in the preview build) to the starter kit, thus ending the preview build for now. There will be a new preview build soon with mouse support (and other goodies), but for now the preview build is unpublished.

Unfortunately, the eManual is not availiable in this version as it was getting a re-work. It will be availiable to the Disc 1 Update.

Change log:
Game:

-Sped up ATB.

-Added Critical Point State.

-UI and Graphical Enhancements.

-Performance Improvements.

-Improved Input

-Disabled Alt-Enter Fullscreen. You can still fullscreen by pressing F5.

-New saving system.

-Added an options menu in the title screen.

-Shutdown and To title commands are now in a separate command in the pause menu.

-Re-worked some of the maps.

-Edited some of the text.

-Added a text wrapper.

-Re-worked the Quick Load mechanism.

-New icon for the game (shown during launch)

-Fixed the following issues:

–Crash on the headmaster’s office when moving to the upper floor.

–Fixed an issue where an NPC blocked the exit of the house (fingers crossed)(thanks to Gamejolt user thecenneth for reporting the bug).

–[Gamejolt/IndieDB] Fixed a saving issue when the game was installed in a folder that required administrative privileges (Program Files, for example).

-Fixed a crash where it missed a file in a specific folder.

–Fixed missing arrows in the level up screen after battles.

Launcher:

-UI adjustments.

-Added a Save Manager.

-Re-worked the Quick Start feature (now renamed to Quick Load)

Installer:

-Updated to the latest version.

-Altered some of the text.

-Now uses Windows Installer 5.0.

-Now requires Microsoft .NET Framework 4.6 (for Windows 10 compatibility).

-No longer installs on Windows Vista.

Known Issues:
-Junk glyphs (unrecognised characters) in the mini-window.

-Installer may not install Microsoft .NET Framework 4.6.



0 comments

Loading...

Next up

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.

Waz zis? An overhauled map? Yes. Coming soon.

A small teaser for the next update.

The new package manager UI in action. Works regardless if you skipped the launcher or not.

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

Jump List returns in the next update.

Added achievements. Because why not?

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.