Game
Immortal Sins
5 years ago

Version D0.31 Update 2 released!


Game

  • Added hint for the elemental affinity.

  • Added a save patching system.

  • Slight edits to some maps.

  • Strike replaces Attack.

  • Re-balanced the enemies in the Crystal Cave.

  • Visual fixes.

  • Fixed some bugs with some cutscenes.

  • Fixed a bug where the rewards wouldn’t be marked on the Journal.

  • Fixed a bug where the game would register the “Slime Hunt” mission as complete in the Journal.

Northbridge:

  • UI adjustments.



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It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

Added a simple audio system to the launcher.

Jump List returns in the next update.

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It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

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