Game
Immortal Sins
6 years ago

Version D0.31 Update 2 released!


Game

  • Added hint for the elemental affinity.

  • Added a save patching system.

  • Slight edits to some maps.

  • Strike replaces Attack.

  • Re-balanced the enemies in the Crystal Cave.

  • Visual fixes.

  • Fixed some bugs with some cutscenes.

  • Fixed a bug where the rewards wouldn’t be marked on the Journal.

  • Fixed a bug where the game would register the “Slime Hunt” mission as complete in the Journal.

Northbridge:

  • UI adjustments.



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Enjoy a nice dish, get a nice buff. What's not to like?

Added achievements. Because why not?

Overhauls on the way.

Taking the wraps off. For real this time.

Jump List returns in the next update.

Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

Who did this?

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

Added a simple audio system to the launcher.