Game
Immortal Sins
6 years ago

Version D0.31 Update 2 released!


Game

  • Added hint for the elemental affinity.

  • Added a save patching system.

  • Slight edits to some maps.

  • Strike replaces Attack.

  • Re-balanced the enemies in the Crystal Cave.

  • Visual fixes.

  • Fixed some bugs with some cutscenes.

  • Fixed a bug where the rewards wouldn’t be marked on the Journal.

  • Fixed a bug where the game would register the “Slime Hunt” mission as complete in the Journal.

Northbridge:

  • UI adjustments.



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Next up

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

Overhauls on the way.

A small teaser for the next tech test.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

Jump List returns in the next update.

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

Done some improvements to the backup system. Even added an icon to let you know that it's working.

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

Waz zis? An overhauled map? Yes. Coming soon.