Game
Immortal Sins
6 years ago

Version D0.31 Update 2 released!


Game

  • Added hint for the elemental affinity.

  • Added a save patching system.

  • Slight edits to some maps.

  • Strike replaces Attack.

  • Re-balanced the enemies in the Crystal Cave.

  • Visual fixes.

  • Fixed some bugs with some cutscenes.

  • Fixed a bug where the rewards wouldn’t be marked on the Journal.

  • Fixed a bug where the game would register the “Slime Hunt” mission as complete in the Journal.

Northbridge:

  • UI adjustments.



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Next up

Overhauls on the way.

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

A small teaser for the next tech test.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

Waz zis? An overhauled map? Yes. Coming soon.

Something something... Stuff that I worked on.

Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

Jump List returns in the next update.